Reference · Geometry

Geometry

3 words. Sorted alphabetically.

->{xy}
  • ( x:number y:number -- v:vec3 )

Create a VEC3 from x (NOS) and y (TOS) components.

CIRCLE
  • ( points:array -- radius:number center:vec3 )
  • ( p1:vec3 p2:vec3 p3:vec3 -- radius:number center:vec3 )

Estimate a circle from three vec3 points or an array of vec3 points. Pushes radius (double) and center (vec3).

VEC3->{xy}
  • ( v:vec3 -- result:vec3 )

Project a VEC3 onto the XY plane (Z dropped).

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