Reference · Geometry
Geometry
3 words. Sorted alphabetically.
->{xy} ( x:number y:number -- v:vec3 )
Create a VEC3 from x (NOS) and y (TOS) components.
CIRCLE ( points:array -- radius:number center:vec3 )( p1:vec3 p2:vec3 p3:vec3 -- radius:number center:vec3 )
Estimate a circle from three vec3 points or an array of vec3 points. Pushes radius (double) and center (vec3).
VEC3->{xy} ( v:vec3 -- result:vec3 )
Project a VEC3 onto the XY plane (Z dropped).